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And collecting 100 coins for a star is the busiest of work. Many levels required retreading of the EXACT same pathways with little or no variety to get to the same endpoint. I believe the design to be based on hardware constraints: how can a designer, using the limited memory available and the few brilliantly laid out levels give the player more to do? The answer was not what I expected or wanted. In Super Mario 64 however, completion was the name of the game. Prior to Mario 64, collection in Mario games was optional, and every level, even if themed to fit a world, was different from the one before it. While the controls are outstanding and navigating the world is undeniably fun, and I grant you that the game was a landmark title that demonstrated the potential of 3d gaming and the analogue stick like no game before it, I believe the core game design failed for one reason, repetition.
![does super mario odyssey 64 work on n64 does super mario odyssey 64 work on n64](https://images.nintendolife.com/6efa93f25800e/1280x720.jpg)
Here goes: After seeing many lists of the best Mario games of all-time featuring Super Mario 64 at the top, or very near to the top, I simply cannot understand: I'm of the opinion that Super Mario 64 has aged terribly, and perhaps was not very good to begin with. Let me preface this by stating that I've yet to even touch Mario Odyssey and it is one of my most anticipated games of perhaps the past decade. ***This thread is posted on behalf of Rebel-TT, via the Adopt-a-User Thread***